public class Balance
{
	public const float DESTROYER_SPEED = 0.4f;
	public const float DESTROYER_SPEED_AFFECTED_GOOD = 0.6f;
	public const float DESTROYER_SPEED_AFFECTED_BAD = 0.2f;
	
	public const float DESTROYER_ROTATION_SPEED = 2.0f;
	public const float DESTROYER_ROTATION_SPEED_AFFECTED = DESTROYER_SPEED_AFFECTED_GOOD;
	
	public const float BUILDER_SPEED = .7f;
	public const float BUILDER_SPEED_AFFECTED_GOOD = 0.7f;
	public const float BUILDER_SPEED_AFFECTED_BAD = 0.01f;
	
	public const float BUILDER_ROTATION_SPEED = 1.5f;
	public const float BUILDER_ROTATION_SPEED_AFFECTED = DESTROYER_SPEED_AFFECTED_GOOD;
	
	public const float SPHERE_RADIUS = 10.0f;
	
	public const int WINCOND_BLOCKS_START = 20;
	public const int WINCOND_BLOCKS_TARGET = 10;
	
	public const float BUILDER_LAYTIME = 1.0f;
	public const float BUILDER_MINIMUM_EGG_DISTANCE = 1.5f;
	
	public const float SPEED_UP_TIME = 5.0f;
	public const float SLOW_DOWN_TIME = 5.0f;
	
	public const int OBSTACLES_COUNT = 20;
	public const float OBSTACLES_MINIMUMDISTANCE = 2.0f;
	public const float OBSTACLES_HEIGHT = 3.0f;
	public const float OBSTACLES_SPEED = 2.0f;
	public const float OBSTACLES_INTERVAL = 4.0f;

	public const int POWERUPS_COUNT = 4;	
	
	//Only affecting display
	public const float DESTROYER_Y_OFFSET = .0f;
	public const float BUILDER_Y_OFFSET = .0f;
}
